Gamebots
Modules for servers
where people actually play
Musters, sign-offs, dues, raid nights — things a general-purpose Discord bot knows nothing about, because they only happen inside a faction or a guild. 0.99 € a month each, booked separately and cancellable any time.
The bot itself costs 8.99 € a month per server — game modules come on top, one by one.
GTA RP0.99 € / month
Who was there — and who said nothing
The muster system is the heart of it. An announcement with three buttons, a sign-off channel with a reason, and at the end a list that also names the people who never responded at all.
Three groups instead of two
Coming, signed off — and no response. The third one is what counts.
Sign off with a reason, in its own channel
No more DMs to whoever, but visible to the whole leadership.
In time or not — it says so
Every sign-off with a time, measured against the start of the muster.
A run of weeks instead of one evening
One muster with three missing is an evening. The same name four weeks running is a conversation.
Dues and billing
Button, product, amount. The price is fixed at handover, and the per-member summary comes as a table.
Daily muster · today, 8:00 pm
Back corner. If you can't make it, sign off — with the button, not in DMs.
Leadership announces the night. Three buttons, nothing more.
Leadership announces the night. Three buttons, nothing more. The numbers live in the message itself. Nobody counts by hand. Whoever can't make it signs off with a reason — in a channel of its own, visible to all of leadership instead of to one person. Next morning it says who clicked — and who said nothing at all. That third group exists nowhere else. And across four weeks: a muster with three missing is one evening. The same name four times running is a conversation.
World of Warcraft0.99 € / month
Raid nights that fill themselves
Sign-ups by role, so you can see what the roster is still missing — instead of counting names in a chat and finding out at eight o'clock that there is no healer.
Sign up by role
Tank, healer, damage — you see what is missing straight away, not after counting.
A reminder before the start
A message to everyone signed up, shortly before it begins. Saves the “is anyone else coming?” round.
Recurring events
Every Wednesday, every Sunday — set once, and the announcement goes out by itself.
Wednesday raid · 8:00 pm
Nighthold, heroic. Sign up by 6 pm.
- Tanks
- 2 of 2
- Healers
- 3 of 4
- Damage
- 11 of 14
- Reserves
- 2
One healer and three damage still missing — it says so without anyone counting.
Set up in your browser
Products, prices, events —
without a single command
Every game module gets its own section in the dashboard, named after the game. That is where you decide what happens in Discord.

Musters, sign-offs, dues
Set the channels, keep products and payout prices up to date, pick a billing day — and download the summary as a table.
What comes next
New games are not programmed, they are configured — name, server query, events, done. So the question is not whether a game is technically possible, but whether enough servers ask for it.
Wardogs
in progressUnits, operation planning and attendance — on the same pattern as the GTA RP muster.
Game server status
plannedPlayer count and reachability of your server, live in a channel name or as a message.
Your game
on requestNew game modules are configured, not programmed. Describe what your server does by hand every week.
Your game missing? Tell us on the support server — a module grows faster out of a concrete description than out of an idea.
Look first, book later
The bot runs free on any server. You switch a game module on in the dashboard for 0.99 € — and off again with the same click.
